logs
Save window settings on quit. Add confirmation for reset. Some animation polish. Buncha level stuff.
Add new mechanic with a timed blockage. Resolve some issues with z-ordering. Create more levels.
Some more work on the level management tool. A bunch of game features to make that smoother. Also work on creating new levels.
Start work on tool that makes level ordering easier. Also soo many levels. Finish and publish the post on Changing Directions.
Add lighthouse mechanic to game. Update crash graphics timings when there is a delayed crash. Also create a bunch of levels.
Restart log making habit. Fix the animations of command picking, and smoothen rewind animation.
Create particle effects when ships are ambushed or leave the game board.
Polish the procedural level art. Fix a bunch of small issues in the simulation engine.
Work on creating a brute-force solver to check all possible solutions for the puzzles.
We can now pause and play the simulation. Also added some effects if the sim is going backwards.
Clean up some animations and UI. Start working on the background presentation in game.
Implemented the animated shapes into the game. So now when ships turn, they do it in style.
Updated some of the art so that it works better for lerping between each other.
Working on allowing the different shape graphics to lerp between each other. The result is showing some serious promise.
We now have navy ships that will sink pirate ships that are adjacent to them. Also started work on lerping between shapes.
Polished up some of the path creation process. We also now have tokens (like navy ships) that will follow the path that they are assigned to.
Started implementing paths in the game. There are some units who will stick to certain paths, and the challenge will then be how to manipulate them to attain your goal.
The solver solutions are now saved and can be loaded into the game. Also did some work on polishing the controls and visuals for the main puzzle board.
Did some more work on the solver. It can now solve real levels. Still struggles on levels with more commands though.
Implemented the dialogue system into the game, along with ability to choose dialogue options. Updated the buttons in game to reflect how many commands are available to be used.
Mostly completed the terrain generation stuff. Some polish remaining. Also created the website.
Ported over the basic terrain generation code to use newer renderer features.
Procedurally generated wooden texture for use as background in level select screens. Each level is now on a postit.
Worked on animating the various tokens on the board
Apparently the first commit on this project. Before that the codebase was being built for some other prototype.