a puzzle game about a pirate startup


logs

I try to keep a regular log of day to day activities with regards to progress on the development of the game. I expect the logs to be updated more regularly than the posts


Sep 07, 2022

Save window settings on quit. Add confirmation for reset. Some animation polish. Buncha level stuff.


Sep 06, 2022

Add new mechanic with a timed blockage. Resolve some issues with z-ordering. Create more levels.


Sep 05, 2022

Some more work on the level management tool. A bunch of game features to make that smoother. Also work on creating new levels.


Sep 02, 2022

Start work on tool that makes level ordering easier. Also soo many levels. Finish and publish the post on Changing Directions.


Sep 01, 2022

Add lighthouse mechanic to game. Update crash graphics timings when there is a delayed crash. Also create a bunch of levels.


Aug 31, 2022

Restart log making habit. Fix the animations of command picking, and smoothen rewind animation.


Feb 22, 2022

Create particle effects when ships are ambushed or leave the game board.


Feb 17, 2022

Polish the procedural level art. Fix a bunch of small issues in the simulation engine.


Feb 14, 2022

Work on creating a brute-force solver to check all possible solutions for the puzzles.


Feb 11, 2022

We can now pause and play the simulation. Also added some effects if the sim is going backwards.


Feb 10, 2022

Clean up some animations and UI. Start working on the background presentation in game.


Feb 08, 2022

Implemented the animated shapes into the game. So now when ships turn, they do it in style.


Feb 03, 2022

Updated some of the art so that it works better for lerping between each other.


Feb 01, 2022

Working on allowing the different shape graphics to lerp between each other. The result is showing some serious promise.


Jan 21, 2022

We now have navy ships that will sink pirate ships that are adjacent to them. Also started work on lerping between shapes.


Jan 20, 2022

Polished up some of the path creation process. We also now have tokens (like navy ships) that will follow the path that they are assigned to.


Jan 19, 2022

Started implementing paths in the game. There are some units who will stick to certain paths, and the challenge will then be how to manipulate them to attain your goal.


Jan 18, 2022

The solver solutions are now saved and can be loaded into the game. Also did some work on polishing the controls and visuals for the main puzzle board.


Jan 17, 2022

Did some more work on the solver. It can now solve real levels. Still struggles on levels with more commands though.


Jan 13, 2022

Implemented the dialogue system into the game, along with ability to choose dialogue options. Updated the buttons in game to reflect how many commands are available to be used.


Jan 12, 2022

Mostly completed the terrain generation stuff. Some polish remaining. Also created the website.


Jan 10, 2022

Ported over the basic terrain generation code to use newer renderer features.


Jan 07, 2022

Procedurally generated wooden texture for use as background in level select screens. Each level is now on a postit.


Jan 05, 2022

Worked on animating the various tokens on the board


May 24, 2021

Apparently the first commit on this project. Before that the codebase was being built for some other prototype.